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<div class="title">Terrain.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// KXG363 - Advanced Games Programming</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// =========================================================================================</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">// Author: Robert Ollington</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">// Terrain.h</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">// Component used for creating terrains - from an image file, or procedurally.</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">#ifndef TERRAIN_H</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define TERRAIN_H</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#include &quot;component.h&quot;</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="preprocessor">#include &quot;Vector3.h&quot;</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="keyword">namespace </span>T3D{</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="class_t3_d_1_1_terrain.html">   27</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_t3_d_1_1_terrain.html">Terrain</a> :</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        <span class="keyword">public</span> <a class="code" href="class_t3_d_1_1_component.html">Component</a></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;    {</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        <a class="code" href="class_t3_d_1_1_terrain.html#a439e59f60dd27a65fae9f77570bb3eaa">Terrain</a>();</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        <span class="keyword">virtual</span> <a class="code" href="class_t3_d_1_1_terrain.html#a40cb347e8726c419ec1e26e064fcb0e4">~Terrain</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        <span class="keywordtype">float</span> <a class="code" href="class_t3_d_1_1_terrain.html#a45fcda9775e6ef302eacc23b2a774af4">getHeight</a>(<a class="code" href="class_t3_d_1_1_vector3.html">Vector3</a> pos);</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_terrain.html#a13088ccaf6bceb0e4fc47685ff091d33">createTerrain</a>(std::string tex, <span class="keywordtype">float</span> horizScale, <span class="keywordtype">float</span> vertScale);</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_t3_d_1_1_terrain.html#a70cea761255206d5460f0f02c3d1f2a0">createFractalTerrain</a>(<span class="keywordtype">int</span> resolution, <span class="keywordtype">float</span> horizScale, <span class="keywordtype">float</span> vertScale, <span class="keywordtype">float</span> roughness);</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="keywordtype">float</span> size;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        <span class="keywordtype">float</span> gridSize;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;    };</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;}</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor"></span></div>
<div class="ttc" id="class_t3_d_1_1_terrain_html_a13088ccaf6bceb0e4fc47685ff091d33"><div class="ttname"><a href="class_t3_d_1_1_terrain.html#a13088ccaf6bceb0e4fc47685ff091d33">T3D::Terrain::createTerrain</a></div><div class="ttdeci">void createTerrain(std::string tex, float horizScale, float vertScale)</div><div class="ttdoc">Creates a terrain from an image file. </div><div class="ttdef"><b>Definition:</b> Terrain.cpp:82</div></div>
<div class="ttc" id="class_t3_d_1_1_vector3_html"><div class="ttname"><a href="class_t3_d_1_1_vector3.html">T3D::Vector3</a></div><div class="ttdef"><b>Definition:</b> Vector3.h:22</div></div>
<div class="ttc" id="class_t3_d_1_1_terrain_html_a45fcda9775e6ef302eacc23b2a774af4"><div class="ttname"><a href="class_t3_d_1_1_terrain.html#a45fcda9775e6ef302eacc23b2a774af4">T3D::Terrain::getHeight</a></div><div class="ttdeci">float getHeight(Vector3 pos)</div><div class="ttdoc">Calculates the interpolated terrain height. </div><div class="ttdef"><b>Definition:</b> Terrain.cpp:48</div></div>
<div class="ttc" id="class_t3_d_1_1_terrain_html"><div class="ttname"><a href="class_t3_d_1_1_terrain.html">T3D::Terrain</a></div><div class="ttdoc">A triangle mesh terrain class. </div><div class="ttdef"><b>Definition:</b> Terrain.h:27</div></div>
<div class="ttc" id="class_t3_d_1_1_component_html"><div class="ttname"><a href="class_t3_d_1_1_component.html">T3D::Component</a></div><div class="ttdef"><b>Definition:</b> Component.h:20</div></div>
<div class="ttc" id="class_t3_d_1_1_terrain_html_a439e59f60dd27a65fae9f77570bb3eaa"><div class="ttname"><a href="class_t3_d_1_1_terrain.html#a439e59f60dd27a65fae9f77570bb3eaa">T3D::Terrain::Terrain</a></div><div class="ttdeci">Terrain()</div><div class="ttdoc">Default constructor. </div><div class="ttdef"><b>Definition:</b> Terrain.cpp:26</div></div>
<div class="ttc" id="class_t3_d_1_1_terrain_html_a70cea761255206d5460f0f02c3d1f2a0"><div class="ttname"><a href="class_t3_d_1_1_terrain.html#a70cea761255206d5460f0f02c3d1f2a0">T3D::Terrain::createFractalTerrain</a></div><div class="ttdeci">void createFractalTerrain(int resolution, float horizScale, float vertScale, float roughness)</div><div class="ttdoc">Creates fractal terrain using the midpoint method. </div><div class="ttdef"><b>Definition:</b> Terrain.cpp:130</div></div>
<div class="ttc" id="class_t3_d_1_1_terrain_html_a40cb347e8726c419ec1e26e064fcb0e4"><div class="ttname"><a href="class_t3_d_1_1_terrain.html#a40cb347e8726c419ec1e26e064fcb0e4">T3D::Terrain::~Terrain</a></div><div class="ttdeci">virtual ~Terrain(void)</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Terrain.cpp:35</div></div>
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